SHITHEAD

The card game where nobody wants to lose.

♣ Setup

1

Deal three Mystery Cards

Deal 3 cards face-down in a row to each player. No peeking! These are your Mystery Cards — the last resort, played blind.

2

Deal three Table Top Cards

Deal 3 cards face-up on top of the Mystery Cards. Everyone can see these. These are your Table Top Cards.

3

Deal three Hole Cards

Deal 3 cards to each player's hand. These are your Hole Cards — only you know what they are.

4

Swap if you want

Before play begins, you may swap cards between your hole cards and your table-top cards. Strategy matters — put your best cards where they'll hurt most.

5

A 3 starts the game

Anyone holding a 3 in their hole cards goes first. Nobody has one? The player with the lowest plain card starts. Play begins clockwise.

♦ Card Types

🃏

Hole Cards

Your hand. Only you can see them. Play these first. Draw back to 3 while the deck lasts.

👁️

Table Top Cards

Face-up on the table, covering your Mystery Cards. Everyone sees them. Play these once your hole cards are gone. Choose wisely during the swap phase!

🕳️

Mystery Cards

Face-down under your table-top cards. Unknown. Dangerous. You play these blind, last. Flip and pray.

♠ Special Cards

🔄

Reset

Card: 2

Resets the pile. The next player can play any card.

PLAYS ONAnything
🪞

Mirror

Card: 5

Copies the card beneath it. The pile counts as whatever the 5 is sitting on.

PLAYS ONAnything
  • A 5 on a 7 keeps the under-7 curse alive for the next player.
  • A 5 never re-triggers one-shot effects — no double skips, no bonus burns.
  • A 5 on an empty pile? Next player plays anything.
⬇️

Under

Card: 7

The next player must play LOWER than 7 — or a wild card.

PLAYS ONAnything equal or lower
  • An 8 is NOT an escape. It's higher than 7. Suffer.
  • Once someone answers legally, normal play resumes from that card.
🔥

Burn

Card: 10

Burns the entire pile out of the game. You go again.

PLAYS ONAnything
  • Finishing on a 10 is allowed — go out in flames.
NOTEThe 3 is the lowest cardNothing is below a 3. If you're holding one when the game starts, you go first — that's the only nice thing it will ever do for you.

♣ Variants

Core

The foundation. Four cursed cards.

The rules everyone learns first: 2 resets, 5 mirrors, 7 forces you under, 10 burns. Clean, mean, and enough to ruin friendships.

2 · 5 · 7 · 10

South African

Eight special cards. Maximum hostility.

Everything in Core, plus: 8 skips, Queens reverse, Aces point at victims, and Jokers start standoffs where somebody eats the whole pile. Played with Jokers in the deck.

2 · 5 · 7 · 8 · 10 · Q · A · 🃏

House Rules

Your table, your law.

Every special card is a toggle. Mix and match — start from Core or South African and flip individual cards on or off. Online, your league locks in its own ruleset and everyone plays by it.

You decide

The South African Arsenal

⏭️

Skip

Card: 8

Skips the next player. Play two, skip two. Three skips three.

PLAYS ONAnything equal or lower
  • Four 8s? That's a four-of-a-kind BURN, not a skip. Maximum skip is 3.
🔃

Reverse

Card: Q

Flips the direction of play. Two Queens cancel out, three flip it again.

PLAYS ONAnything equal or lower
  • Four Queens burn the pile — and nobody turns around.
👉

Nominate

Card: A

Point at ANY player. They must answer with a 2, 5, Ace, or Joker — or eat the whole pile.

PLAYS ONAnything equal or lower
  • Play continues from whoever you pointed at.
  • Answering with an Ace? They point at the next victim. Chains are legal and encouraged.
  • Without the variant, the Ace is simply the highest card in the game.
☠️

Joker

Card: 🃏

The next player eats the entire pile. Unless someone counters with their own Joker…

PLAYS ONAnything
  • A counter bounces the punishment back onto the PREVIOUS Joker's player.
  • Counters can chain. Last Joker standing wins; the one below it eats everything — Jokers included.
  • Jokers go one at a time. No double-throwing.
DECK SIZEOne deck or twoOne deck plays 2–5 players. Shuffle in a second deck for up to 10 — burns get more frequent and the Joker count doubles. That's a feature.

♥ How to Play

1

Play equal or higher

On your turn, play one or more cards of a single value, equal to or higher than the top of the pile — or a wild card (2, 5, 10, Joker). If you can't (or don't want to), you pick up the entire pile.

2

Play from your hole cards first

You must play all hole cards before touching your table-top cards. Once your hole cards are gone, play your table-top cards. Once those are gone, flip mystery cards blind.

3

Draw to three

While the draw pile exists, always draw back up to 3 hole cards after playing. Picked up the pile and holding more than 3? No drawing for you.

4

Four of a kind burns

Four cards of the same value on top of the pile — played at once or stacked across turns — burns it. The burner goes again. The burn OVERRIDES the cards' own powers: four 8s skip nobody, four Queens reverse nothing.

5

Mystery cards are blind

When you flip a mystery card, you don't look first. If it beats the pile, it plays. If it doesn't, you pick up the pile INCLUDING that card. Flip and pray.

6

Last one holding cards loses

Play continues until one player remains with cards: the Shithead. First out gets the glory; everyone else fights not to be last.

⚠ Prison Rules

Optional rules for when the base game isn't chaotic enough. Use at your own risk. Friendships may be tested.

ONLINE TOGGLE

Slap the pile

When the pile burns, everyone slaps it. Slowest hand (or no hand at all) draws a penalty card.

ONLINE TOGGLE

Reverse on doubles

Any pair reverses the direction of play. Redundant if you're already playing with Queens — but chaos stacks.

ONLINE TOGGLE

Shithead shaming

The loser is addressed only as 'Shithead' until someone else earns the title. Online, the name renders that way for everyone. It's the law.

ONLINE TOGGLE

Loser's tax

Next game, the Shithead's best card is confiscated and swapped with the winner's worst card. Losing has consequences.

TABLE ONLY

Silent 7

When a 7 is played, no one may speak until the next card lands. Anyone who talks picks up the pile. Table only — your phone can't hear you.

TABLE ONLY

Shithead fetches drinks

The Shithead is responsible for fetching drinks for the group. Table only. Obviously.

♣ Cheat Sheet

CardNameEffectVariant
2ResetResets the pile. The next player can play any card.CORE
5MirrorCopies the card beneath it. The pile counts as whatever the 5 is sitting on.CORE
7UnderThe next player must play LOWER than 7 — or a wild card.CORE
10BurnBurns the entire pile out of the game. You go again.CORE
8SkipSkips the next player. Play two, skip two. Three skips three.SA
QReverseFlips the direction of play. Two Queens cancel out, three flip it again.SA
ANominatePoint at ANY player. They must answer with a 2, 5, Ace, or Joker — or eat the whole pile.SA
🃏JokerThe next player eats the entire pile. Unless someone counters with their own Joker…SA
3 4 6 9 J KPlain cardsNo powers. The 3 is the lowest card in the game.
Four of a kindBurns the pile, overriding card powers. Burner goes again.